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Yashica-12

This personal proyect was a big challenge, I tried to make the most realistic Render I´v ever done, and I think I´ve acomplished that. I have to say that comparing it to the original photography was a bit of a nightmare but helped me understand a little bit better how to create more ralistic materials.

The backplate is a photography, and I capured a HDRI to replicate the lighting of the scene and achieve a more realistic result

Wireframe

Wireframe

UVs

UVs

Diffuse

Diffuse

Displacement

Displacement

Multi UDIMs

Multi UDIMs

Maya Hypershade

Maya Hypershade